00001 #include "SIGEL_Visualisation/SIG_SceneObject.h" 00002 00003 namespace SIGEL_Visualisation 00004 { 00005 00006 SIG_SceneObject::SIG_SceneObject(int number, 00007 DL_vector, 00008 DL_matrix) 00009 : number(number), 00010 position(position), 00011 rotation(rotation) 00012 { }; 00013 00014 } 00015