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SIG_SceneObject.cpp

00001 #include "SIGEL_Visualisation/SIG_SceneObject.h"
00002 
00003 namespace SIGEL_Visualisation
00004 {  
00005 
00006   SIG_SceneObject::SIG_SceneObject(int number,
00007                                    DL_vector,
00008                                    DL_matrix)
00009     : number(number),
00010       position(position),
00011       rotation(rotation)
00012   { };
00013 
00014 }
00015 

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