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SIG_VisualSceneObject.h

00001 #ifndef SIGEL_VISUALISATION_SIG_VISUALSCENEOBJECT_H
00002 #define SIGEL_VISUALISATION_SIG_VISUALSCENEOBJECT_H
00003 
00004 #include <qstring.h>
00005 
00006 #include "SIGEL_Visualisation/SIG_SceneObject.h"
00007 #include "SIGEL_Visualisation/SIG_FloatingText.h"
00008 
00009 #include "pointvector.h"
00010 #include "matrix.h"
00011 #include "GL/gl.h"
00012 
00013 namespace SIGEL_Visualisation
00014 {
00015 
00027   class SIG_VisualSceneObject : private SIG_SceneObject
00028     {
00029 
00030     public:
00031 
00042       SIG_VisualSceneObject(int number,
00043                             QString name,
00044                             DL_vector position = DL_vector(),
00045                             DL_matrix rotation = DL_matrix(),
00046                             DL_vector color = DL_vector());
00047 
00051       int getNumber();
00052 
00061       void setPosition(DL_vector newPosition);
00062 
00066       DL_vector getPosition() const;
00067 
00076       void setRotation(DL_matrix newRotation);
00077 
00081       DL_matrix getRotation() const;
00082 
00089       void setColor(DL_vector newColor);
00090 
00094       DL_vector getColor() const;
00095 
00101       void applyTransformation();
00102 
00108       void applyColor();
00109 
00113       void setVisible( bool newVisible );
00114 
00118       bool getVisible();
00119 
00120       void setFloatingText( SIG_FloatingText *newFloatingText );
00121 
00122       SIG_FloatingText *getFloatingText();
00123 
00127       QString const name;
00128 
00129     private:
00130 
00137       void updatePositionInternal();
00138 
00145       void updateRotationInternal();
00146 
00151       void updateColorInternal();
00152 
00156       DL_vector color;
00157 
00173       QArray<GLdouble> transformationInternal;
00174 
00182       QArray<GLdouble> colorInternal;
00183 
00187       bool visible;
00188 
00189       SIG_FloatingText *floatingText;
00190 
00191     };
00192 
00193 }
00194 
00195 #endif // SIGEL_VISUALISATION_SIG_VISUALSCENEOBJECT_H

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